Red spells you cast cost less to cast.Creatures you control have haste., : Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.A deck can have any number of cards named Cid, Timeless Artificer.Cycling (, Discard this card: Draw a card.)
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."Diana — Equip
As long as equipped creature is attacking, it has first strike and must be blocked if able.Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."Equip
Vigilance (Attacking doesn't cause this creature to tap.)At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
: Add .Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
DeathtouchDarkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.LifelinkProtect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.