Whenever you cast a non-creature spell, "Shantotto" gets +X/+0 until end of turn where X is the amount of mana spent to cast that spell. If X is 4 or greater, draw a card.
Zack Fair enters with a +1/+1 counter on it., Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
FlyingWhen this enters, search your library or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
FlyingWhen this enters, search your library or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.(Melds with Vanille, Cheerful l'Cie.)
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.(Melds with Vanille, Cheerful l'Cie.)
Jump — During your turn, Kain has flying.Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
When this creature enters, you lose 1 life and create a Treasure token.Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, you lose 1 life and create a Treasure token.Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Menace (This creature can't be blocked except by two or more creatures.)Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
Menace (This creature can't be blocked except by two or more creatures.)Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
Choose one or more —• Target creature you control fights target creature an opponent controls.• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)• Put a lore counter on target Saga you control.
Choose one —• All creatures get -1/-1 until end of turn.• Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Choose one —• All creatures get -1/-1 until end of turn.• Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance, menace, trample, reach, hasteWhen Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
Vigilance, menace, trample, reach, hasteWhen Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.