For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.(Melds with Vanille, Cheerful l'Cie.)
When this enchantment enters, destroy up to one target creature.At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token. Then if you control three or more Treasures, transform this enchantment., Sacrifice another creature or artifact: Yiazmat gains indestructible until end of turn. Tap it.
Whenever a creature you control attacks alone, it gains double strike until end of turn.Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
You may play an additional land on each of your turns.Zell Dincht gets +1/+0 for each land you control.At the beginning of your end step, return a land you control to its owner's hand.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.