Job selectEquipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."Abraxas — Equip
Whenever a creature you control attacks alone, it gains double strike until end of turn.Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Double strikeWhenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
Jump — During your turn, Kain has flying.Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
This land enters tapped.Add or ., : Transform this land. This ability costs less to activate for each other Town you control.FlyingWhenever Balamb Garden attacks, draw a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
FlashWhen Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.)III — Diamond Dust — Draw a card for each tapped creature your opponents control.
MenaceWhenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Jecht Beam — Each opponent discards a card II and you draw a card.III — Ultimate Jecht Shot — Each opponent...
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.): Add ., : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.