This land enters tapped.Add or ., : Transform this land. This ability costs less to activate for each other Town you control.FlyingWhenever Balamb Garden attacks, draw a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
You may play an additional land on each of your turns.Zell Dincht gets +1/+0 for each land you control.At the beginning of your end step, return a land you control to its owner's hand.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.I've Come Up with a New Recipe! — , : Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.)III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Menace (This creature can't be blocked except by two or more creatures.)Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
FlyingWhenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Lands you control enter the battlefield untapped.The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a WUBRG 2/2 Elemental creature token.: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.