Job selectEquipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."Mutsunokami — Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.II, III — Wizards you control get +1/+0 III until end of turn.
Equipped creature gets +1/+1.: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.Equip (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Prevent all damage that would be dealt to creatures you control this turn.III — Tap all creatures your...
FlyingParticle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Pain — You draw a card and you lose 1 life.IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.Menace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Pain — You draw a card and you lose 1 life.IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.Menace
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.(Melds with Vanille, Cheerful l'Cie.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.Flying
Choose one or more —• Target creature you control fights target creature an opponent controls.• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)• Put a lore counter on target Saga you control.
As long as equipped creature is attacking, it has first strike and must be blocked if able.Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."Equip