Final Fantasy
[3][W][W] Ultima
FIN#328#N
Destroy all artifacts and creatures. End the turn.
[rare] rare
Final Fantasy
[3][W] Summon: Primal Garuda - Foil
FIN#360#F
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.Flying
[uncommon] uncommon
Final Fantasy
15 Kč
[2][B] Kain, Traitorous Dragoon - Foil
FIN#105#F
Jump — During your turn, Kain has flying.Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
[rare] rare
Final Fantasy
[3] The Masamune
FIN#264#N
As long as equipped creature is attacking, it has first strike and must be blocked if able.Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."Equip
[rare] rare
Final Fantasy
15 Kč
[1][R] Opera Love Song - Foil
FIN#147#F
Choose one —• Exile the top two cards of your library. You may play those cards until your next end step.• One or two target creatures each get +2/+0 until end of turn.
[uncommon] uncommon
Final Fantasy
[U] Stolen Uniform - Foil
FIN#332#F
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
[uncommon] uncommon
Final Fantasy
[2][R] Samurai's Katana - Foil
FIN#154#F
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.Murasame — Equip
[uncommon] uncommon
Final Fantasy
[1][G] Ride the Shoopuf - Foil
FIN#197#F
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.: This enchantment becomes a 7/7 Beast creature in addition to its other types.
[uncommon] uncommon
Final Fantasy
12 Kč
[2][U] Jill, Shiva's Dominant // Shiva, Warden of Ice
FIN#58#N
When Jill enters, return up to one other target nonland permanent to its owner's hand., : Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.(As this Saga enters and after your draw step, add a lore counter.)I, II — Mesmerize — Target creature can't be blocked this turn.III — Cold Snap — Tap all...
[rare] rare
Final Fantasy
12 Kč
[G] Tifa's Limit Break - Foil
FIN#207#F
Tiered (Choose one additional cost.)• Somersault — — Target creature gets +2/+2 until end of turn.• Meteor Strikes — — Double target creature's power and toughness until end of turn.• Final Heaven — — Triple target creature's power and toughness until end of turn.
[uncommon] uncommon
Final Fantasy