(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter it. (If a permanent with a stun counter would become untapped, remove one from it instead.)III — Diamond Dust — Draw a card for each tapped creature your opponents control.
ReachVehicles you control get +1/+1 and have vigilance and reach.Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay . If you do, after this phase, theres is an additional combat phase.
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III — Pain — You draw a card and you lose 1 life.IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.Menace
Whenever you cast a non-creature spell, "Shantotto" gets +X/+0 until end of turn where X is the amount of mana spent to cast that spell. If X is 4 or greater, draw a card.
Choose one or more —• Target creature you control fights target creature an opponent controls.• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)• Put a lore counter on target Saga you control.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.