Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.: Add one mana of any color.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.Murasame — Equip
DefenderMenace (This creature can't be blocked except by two or more creatures.)As long as this creature has a counter on it, it can attack as though it didn't have defender.: Put two +1/+1 counters on this creature.
DefenderMenace (This creature can't be blocked except by two or more creatures.)As long as this creature has a counter on it, it can attack as though it didn't have defender.: Put two +1/+1 counters on this creature.