Whenever you cast a non-creature spell, "Shantotto" gets +X/+0 until end of turn where X is the amount of mana spent to cast that spell. If X is 4 or greater, draw a card.
FlyingWhen this enters, search your library or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
Choose one —• All creatures get -1/-1 until end of turn.• Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Choose one —• Exile the top two cards of your library. You may play those cards until your next end step.• One or two target creatures each get +2/+0 until end of turn.