When Exdeath enters, you gain 3 life.At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.TrampleNeo Exdeath's power is equal to the number of permanent cards in your graveyard.
When Exdeath enters, you gain 3 life.At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath.TrampleNeo Exdeath's power is equal to the number of permanent cards in your graveyard.
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into graveyars and the rest on top of your library in any order.)
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into graveyars and the rest on top of your library in any order.)
Choose one —• Attack — Create a 2/2 white Knight creature token.• Ability — Target creature gets +0/+4 until end of turn.• Magic — Destroy target creature with power 4 or greater.• Item — You gain 4 life.
Choose one —• Attack — Create a 2/2 white Knight creature token.• Ability — Target creature gets +0/+4 until end of turn.• Magic — Destroy target creature with power 4 or greater.• Item — You gain 4 life.
Tiered (Choose one additional cost.)• Somersault — — Target creature gets +2/+2 until end of turn.• Meteor Strikes — — Double target creature's power and toughness until end of turn.• Final Heaven — — Triple target creature's power and toughness until end of turn.
Tiered (Choose one additional cost.)• Somersault — — Target creature gets +2/+2 until end of turn.• Meteor Strikes — — Double target creature's power and toughness until end of turn.• Final Heaven — — Triple target creature's power and toughness until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II — You may discard a card. If you do, draw a card.III, IV — Add .