At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.Double Overdrive — Equipped creature gets +2/+0 and has double strike.Equip (: Attach to target...
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.Double Overdrive — Equipped creature gets +2/+0 and has double strike.Equip (: Attach to target...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)