(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.II, III — Wizards you control get +1/+0 III until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.II, III — Wizards you control get +1/+0 III until end of turn.
When this enchantment enters, draw three cards, then discard two cards.At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment.FlyingCrew 1 (Tap any number of creatured you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this enchantment enters, draw three cards, then discard two cards.At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment.FlyingCrew 1 (Tap any number of creatured you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.Equipped creature gets +2/+1.Equip
Choco-Comet deals X damage to any target.Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."