Bestow Enchanted creature gets +1/+1.Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
You get X (energy counters), then you may pay any amount of . Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of paid this way.
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.When you cast this spell, exile target permanent that's one or more colors.
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.Copy target instant or sorcery spell. You may choose new targets for the copy.
FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.)Flying, hasteEnchanted creature gets +2/+2 and has flying and haste.You may cast Detective's Phoenix from your graveyard using its bestow ability.
When you cast this spell, draw two cards.FlyingAnnihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying, first strikeWhen White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
FlashStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)Enchant creatureEnchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
When Chthonian Nightmare enters, you get (three energy counters).Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.