Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.Equip
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Spells you cast from your graveyard cost less to cast.Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.First strike
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.Steal — ,: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
VigilanceShooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
Vigilance, trampleOther modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
This land enters tapped unless you control a legendary creature.: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it., : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."