Vigilance, trampleOther modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
LifelinkTrace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
During your turn, Kefka has indestructible.At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn.At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Choose one —• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.
Flying, trample, hasteAs long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature., Mill a card: Target player adds one mana of any color.
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature tokens you control get +1/+1.When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Return target creature card from your graveyard to your hand.Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
When Celes enters, discard any number of cards, then draw that many cards plus one.Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Equipped creature gets +1/+1 for each color among permanents you control.As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.Equip