Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I - Create two 1/2 white Moogle creature tokens with lifelink.II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.IV - Put two +1/+1 counters on each other Moogle you control.Flying, lifelink
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
This land enters tapped unless you control a legendary creature.: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it., : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)Whenever you put one or more counters on a creature you don't control, draw a card.
Flying, trample, hasteAs long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature., Mill a card: Target player adds one mana of any color.
LifelinkThrow Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
Grand Summon — : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.First strike