Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
When this artifact enters, draw three cards.: Add three mana of any one color.Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
FlashEnchant creature an opponent controlsWhen this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.Enchanted creature loses all abilities and can't attack or block.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
VigilanceAt the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)Whenever you cast a historic spell, put a +1/+1 counter on Elena.
MenaceWhen Siegfried enters, mill three cards. Then put X +1/+1 counters on Siegfried, where X is twice the number of creature cards in your graveyard.
FlyingWhen this creature enters, exile up to two target artifacts and/or enchantments.Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
FlashWhen Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
Double strikeWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Other artifacts you control have ward .Bronze Guardian's power is equal to the number of artifacts you control.
LifelinkThrow Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.): Add for each +1/+1 counter on this creature.
Locke can't be blocked by creatures with greater power.Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.Foretell (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
TrampleAt the beginning of combat on your turn, choose one at random —• Other creatures you control get +3/+0 and gain trample until end of turn.• Discard your hand, then draw four cards.• Umaro deals 5 damage to any target.
Whenever you draw a card, put a +1/+1 counter on this creature.When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)