Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Whenever you play a land from exile or cast a spell from exile, you gain 2 life.Draw Arcanum — : Look at the top card of your library. You may exile it face down.Play Arcanum — : Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost less to cast.
FlashWhen Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
Creature tokens you control get +1/+1.When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card.
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)Go for the Goal! — ,: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.Foretell (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)Go for the Goal! — ,: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
This creature enters with two +1/+1 counters on it.When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
MenaceWhenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.Foretell (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
FlyingAt the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Rage — Whenever Gau attacks, put a +1/+1 counter on it.At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.Steal — ,: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
LifelinkWhenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.
Spells you cast from your graveyard cost less to cast.Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.Whenever you attack with one or more Birds, scry 2.