Double strikeWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Other artifacts you control have ward .Bronze Guardian's power is equal to the number of artifacts you control.
LifelinkTrace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
Job selectEquipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying rather than paying its mana cost."Spirit of the Whalaqee — Equip
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
ReachAvalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
When Celes enters, discard any number of cards, then draw that many cards plus one.Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
TrampleAt the beginning of combat on your turn, choose one at random —• Other creatures you control get +3/+0 and gain trample until end of turn.• Discard your hand, then draw four cards.• Umaro deals 5 damage to any target.
FlyingWhenever this creature attacks, another target attacking creature gains flying until end of turn.Equip abilities you activate that target this creature cost less to activate.
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.Whenever you attack, you may pay and discard a card. If you do, draw a card.
When this enchantment enters, create a 1/1 white Human Soldier creature token.Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Job selectAt the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.Death Sickle — Equip
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X+1/+1 counters on target creature you control, where X is the mana value of that card.
FlyingWhenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.: Return this card from your graveyard to the battlefield tapped.Crew 2