Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flying, trample, hasteAs long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature., Mill a card: Target player adds one mana of any color.
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature tokens you control get +1/+1.When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.Create a 2/2 black Zombie creature token. (Then exile this card. You may cast the creature later from exile.)
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Equipment and Vehicle spells you cast cost less to cast.Jump — During your turn, Cid has flying.,: Return target Equipment or Vehicle card from your graveyard to your hand.