TrampleAmarant Coral attacks each combat if able.No Mercy — Whenever Amarant Coral deals combat damage to an opponent, it deals that much damage to each other opponent.
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."Equip
Each other nontoken creature you control enters with an additional +1/+1 counter on it.,: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
The first activated ability you activate during your turn that targets a creature you control costs less to activate.Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
LifelinkThrow Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)