As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Return target creature card from your graveyard to your hand.Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
First strikeWhenever you attack a player, goad target creature that player controls.Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)Whenever you put one or more counters on a creature you don't control, draw a card.
Flying, trampleWhenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
MenaceAvalanche of Sector 7's power is equal to the number of artifacts your opponents control.Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
MenaceWhenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.Whenever you attack, you may pay and discard a card. If you do, draw a card.