When this enchantment enters, create a 1/1 white Human Soldier creature token.Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
ReachAvalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token.At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
Equipment and Vehicle spells you cast cost less to cast.Jump — During your turn, Cid has flying.,: Return target Equipment or Vehicle card from your graveyard to your hand.
TrampleAt the beginning of combat on your turn, choose one at random —• Other creatures you control get +3/+0 and gain trample until end of turn.• Discard your hand, then draw four cards.• Umaro deals 5 damage to any target.
Rage — Whenever Gau attacks, put a +1/+1 counter on it.At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
First strikeWhenever you attack a player, goad target creature that player controls.Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.