When Garland enters, target opponent becomes the monarch.Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.Creatures you control but don't own get +2/+2 and can't be sacrificed.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I - Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.II, III, IV - Tap up to one target creature and put a stun counter on it.Flying
When Tataru Taru enters, you draw a card and target opponent may draw a card.Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
When Garland enters, target opponent becomes the monarch.Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.Creatures you control but don't own get +2/+2 and can't be sacrificed.
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Ward At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.First strike
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Noncreature spells you cast cost less to cast.As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Ward At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
MenaceWhenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.Equip
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Flying, trample, hasteAs long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature., Mill a card: Target player adds one mana of any color.
When Celes enters, discard any number of cards, then draw that many cards plus one.Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
When Tataru Taru enters, you draw a card and target opponent may draw a card.Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.