When this artifact enters, draw three cards.: Add three mana of any one color.Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
LifelinkWhenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.
LifelinkRaise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
TrampleAt the beginning of combat on your turn, choose one at random —• Other creatures you control get +3/+0 and gain trample until end of turn.• Discard your hand, then draw four cards.• Umaro deals 5 damage to any target.
Tiered (Choose one additional cost.)• Cross-Slash — — Destroy target tapped creature.• Blade Beam — — Destroy any number of target tapped creatures with different controllers.• Omnislash — — Destroy all tapped creatures.
When this enchantment enters, create X 1/1 colorless Hero creature tokens.Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)Equip
Choose one or more —• Counter target spell.• Counter target activated or triggered ability.• Return target nonland permanent to its owner's hand.• Create a token that's a copy of target creature you control.• Target player draws a card.