When Garland enters, target opponent becomes the monarch.Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.Creatures you control but don't own get +2/+2 and can't be sacrificed.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I - Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.II, III, IV - Tap up to one target creature and put a stun counter on it.Flying
When Tataru Taru enters, you draw a card and target opponent may draw a card.Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
When Garland enters, target opponent becomes the monarch.Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.Creatures you control but don't own get +2/+2 and can't be sacrificed.
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Ward At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I - Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.First strike
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Noncreature spells you cast cost less to cast.As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Ward At the beginning of combat on your turn, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.Whenever a creature you control but don't own dies, return it to the battlefield under its owner's control and you draw a card.