(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I - Create two 1/2 white Moogle creature tokens with lifelink.II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.IV - Put two +1/+1 counters on each other Moogle you control.Flying, lifelink
HasteWhen Cloud enters, attach up to one target Equipment you control to it.Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Equipment and Vehicle spells you cast cost less to cast.Jump — During your turn, Cid has flying.,: Return target Equipment or Vehicle card from your graveyard to your hand.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Noncreature spells you cast cost less to cast.As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
Prevent all damage that would be dealt to you this turn by sources your opponents control. Whenever damage from a creature is prevented this way, each commander creature you control deals damage equal to its power to that creature.
This creature enters with X +1/+1 counters on it.: Put a +1/+1 counter on this creature.Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn.Whenever one or more attacking creatures you control die, you may return one of them to the battlefield tapped under its owner's control with a flying counter on it. Do this only once each turn.
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Lifelink, : Another target creature you control gains lifelink until end of turn.Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Lifelink, : Another target creature you control gains lifelink until end of turn.Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
LifelinkDance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
When Tataru Taru enters, you draw a card and target opponent may draw a card.Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.