Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
FlashRoyal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
When this artifact enters, surveil 1.3,, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.• Create a 1/1 white Soldier creature token.• Put a +1/+1 counter on each of up to two Soldiers you control.
Job selectAt the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.Death Sickle — Equip