VigilanceAt the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
HasteWhen Cloud enters, attach up to one target Equipment you control to it.Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Grand Summon — : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
When Celes enters, discard any number of cards, then draw that many cards plus one.Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
VigilanceAt the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
FlashWhen this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
VigilanceAt the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Grand Summon — : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
HasteWhen Cloud enters, attach up to one target Equipment you control to it.Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
LifelinkThrow Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn.
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
When Tataru Taru enters, you draw a card and target opponent may draw a card.Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
LifelinkRaise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
HasteWhen Cloud enters, attach up to one target Equipment you control to it.Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Grand Summon — : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Spells you cast from your graveyard cost less to cast.Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.