(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target nonland permanent.II — Mill three cards.III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
You may have this creature enter as a copy of any creature on the battlefield.Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
This land enters tapped unless you control a Swamp or a Mountain.: Add ., : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
DeathtouchMobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
FlashFirst strikeWhenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
This land enters tapped unless you control a Forest or a Plains.: Add , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
This spell can't be countered.TrampleWhenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
This spell can't be countered.TrampleWhenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
As this enchantment enters, choose Temur or Sultai.• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.• Sultai — You may play lands from your graveyard.
When this creature enters, you may mill cards equal to the number of lands you control.Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
FlyingWhenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.A deck can have any number of cards named Tempest Hawk.