Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
DeathtouchMobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
This land enters tapped unless you control a Forest or a Plains.: Add , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
This land enters tapped unless you control a Forest or a Plains.: Add , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
This spell can't be countered.TrampleWhenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
This spell can't be countered.TrampleWhenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
As this enchantment enters, choose Abzan or Mardu.• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Flying, lifelinkSpells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)Whenever you cast a spell, you lose life equal to its mana value.
FlashFirst strikeWhenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.