Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
FlyingWhen this creature enters, return up to two other target nonland permanents to their owners' hands.Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
At the beginning of your end step, put a +1/+1 counter on this creature.Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X+1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
TrampleDecayed (This creature can't block. When it attacks, sacrifice it at end of combat.)Renew — , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
TrampleDecayed (This creature can't block. When it attacks, sacrifice it at end of combat.)Renew — , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
Flying, deathtouch, lifelinkRenew — , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
HasteWhen Tersa Lightshatter enters, discard up to two cards, then draw that many cards.Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.