Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Flying, haste: This creature gets +1/+0 until end of turn.Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Flying, haste: This creature gets +1/+0 until end of turn.Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
This creature enters with two +1/+1 counters on it.Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
This creature enters with two +1/+1 counters on it.Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
HasteAt the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)2: This creature gets +2/+0 until end of turn.
HasteAt the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)2: This creature gets +2/+0 until end of turn.
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a+1/+1 counter on this creature.
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a+1/+1 counter on this creature.
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn., Discard your hand, Sacrifice this enchantment: Draw two cards.
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn., Discard your hand, Sacrifice this enchantment: Draw two cards.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)Counter target spell unless its controller pays . If a Dragon was beheld, counter that spell unless its controller pays instead.
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)Counter target spell unless its controller pays . If a Dragon was beheld, counter that spell unless its controller pays instead.
FlashThis spell costs less to cast for each attacking creature.When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
FlashThis spell costs less to cast for each attacking creature.When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
When this creature enters, put a +1/+1 counter on target creature.Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
When this creature enters, put a +1/+1 counter on target creature.Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)