You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)Molten Exhale deals 4 damage to target creature or planeswalker.
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)Molten Exhale deals 4 damage to target creature or planeswalker.
VigilanceMenace (This creature can't be blocked except by two or more creatures.)This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
VigilanceMenace (This creature can't be blocked except by two or more creatures.)This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Flying, haste: This creature gets +1/+0 until end of turn.Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Flying, haste: This creature gets +1/+0 until end of turn.Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
This creature enters with two +1/+1 counters on it.Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
HasteAt the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)2: This creature gets +2/+0 until end of turn.
HasteAt the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)2: This creature gets +2/+0 until end of turn.
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a+1/+1 counter on this creature.
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a+1/+1 counter on this creature.
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn., Discard your hand, Sacrifice this enchantment: Draw two cards.
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn., Discard your hand, Sacrifice this enchantment: Draw two cards.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)