FlyingWhenever this creature or another Dragon you control enters, you gain 3 life.Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
Flying, deathtouch, lifelinkRenew — , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
HasteWhen Tersa Lightshatter enters, discard up to two cards, then draw that many cards.Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell., , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Draw three cards. Then discard two cards unless you discard a creature card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
At the beginning of your end step, put a +1/+1 counter on this creature.Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X+1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Flying, lifelinkSpells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)Whenever you cast a spell, you lose life equal to its mana value.