Equipped creature gets +3/+0.Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.Equip (: Attach to target creature you control. Equip only as a sorcery.)
IndestructibleWhenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
As this enchantment enters, choose Temur or Sultai.• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.• Sultai — You may play lands from your graveyard.
FlyingWhen this creature enters, destroy up to one target artifact or enchantment.Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)
As this enchantment enters, choose Abzan or Mardu.• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.When a Dragon you control enters, return this enchantment to its owner's hand.
VigilanceMobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
You may have this creature enter as a copy of any creature on the battlefield.Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — You draw two cards and you lose 2 life.II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create three 1/1 white Spirit creature tokens.II — Distribute three +1/+1 counters among one, two, or three target creatures you control.III — Creatures you control gain trample and lifelink until end of turn.
Creature spells you cast cost less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.
FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)