(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target nonland permanent.II — Mill three cards.III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
FlashWhen this creature enters, choose one —• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)• Destroy target enchantment.• Counter target creature spell.
This land enters tapped unless you control a Plains or an Island.: Add ., : Exile the top card of your library. Until the end of your next turn, you may play that card.
You may have this creature enter as a copy of any creature on the battlefield.Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
This land enters tapped unless you control a Swamp or a Mountain.: Add ., : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
FlyingWhen this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
As this enchantment enters, choose Abzan or Mardu.• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.