Flying, vigilanceAt the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.Create a 2/2 white Soldier creature token.
FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)
FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)
Flying, haste: This creature gets +1/+0 until end of turn.Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Flying, haste: This creature gets +1/+0 until end of turn.Discard a card. If you do, draw two cards. (Then shuffle this card into its owner's library.)
Channeled Dragonfire deals 2 damage to any target.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Channeled Dragonfire deals 2 damage to any target.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
FlyingWhenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
FlyingWard—Pay 2 life.When this creature enters, remove all counters from up to one target creature.Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
FlyingWard—Pay 2 life.When this creature enters, remove all counters from up to one target creature.Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
When this enchantment enters, create two 2/2 white Soldier creature tokens.When a Dragon you control enters, return this enchantment to its owner's hand.
When this enchantment enters, create two 2/2 white Soldier creature tokens.When a Dragon you control enters, return this enchantment to its owner's hand.