At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.When a Dragon you control enters, return this enchantment to its owner's hand.
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.When a Dragon you control enters, return this enchantment to its owner's hand.
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
Equipped creature gets +3/+0.Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0.Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this enchantment enters, create two 2/2 white Soldier creature tokens.When a Dragon you control enters, return this enchantment to its owner's hand.
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
Choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Up to two target creatures each get +2/+1 until end of turn.
Choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Up to two target creatures each get +2/+1 until end of turn.
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
FlyingWard (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
FlyingWard—Pay 2 life.When this creature enters, remove all counters from up to one target creature.Target creature gets +2/+2 and gains lifelink and hexproof until end of turn. (Then shuffle this card into its owner's library.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw a card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Draw a card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create three 1/1 white Spirit creature tokens.II — Distribute three +1/+1 counters among one, two, or three target creatures you control.III — Creatures you control gain trample and lifelink until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create three 1/1 white Spirit creature tokens.II — Distribute three +1/+1 counters among one, two, or three target creatures you control.III — Creatures you control gain trample and lifelink until end of turn.
Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Enchanted creature has ": Untap this creature."