(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 5/5 green Elephant creature token.III — Double the power and toughness of each creature you control until end of turn.
Ward Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)Whenever you cast a Turtle spell, untap this creature.
Choose one —• Creatures target opponent controls get -1/-1 until end of turn.• Return up to two target creature cards from your graveyard to your hand.
Choose one —• Creatures target opponent controls get -1/-1 until end of turn.• Return up to two target creature cards from your graveyard to your hand.
LifelinkWhen this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Untapped Dragons you control have hexproof.
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Flying, vigilance, trampleThis creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
FlyingWhenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")Renew — , Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.