Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
FlyingWhenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.A deck can have any number of cards named Tempest Hawk.
VigilanceMobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
DeathtouchWhen this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Creature spells you cast cost less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — You draw two cards and you lose 2 life.II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
FlashWhen this creature enters, choose one —• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)• Destroy target enchantment.• Counter target creature spell.