Choose one —• Create two 1/1 red Goblin creature tokens.• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
DeathtouchWhen this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
DeathtouchWhen this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — You draw two cards and you lose 2 life.II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — You draw two cards and you lose 2 life.II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
First strikeWhen this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.When a Dragon you control enters, return this enchantment to its owner's hand.
FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)