When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
FlyingWhenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.Counter target spell with mana value 2 or less. (Then shuffle this card into its owner's library.)
FlyingWhenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
LifelinkWhen this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 5/5 green Elephant creature token.III — Double the power and toughness of each creature you control until end of turn.
Ward Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)Whenever you cast a Turtle spell, untap this creature.
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Untapped Dragons you control have hexproof.
Flying, vigilance, trampleThis creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.When a Dragon you control enters, return this enchantment to its owner's hand.
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)