When this creature enters, you may mill cards equal to the number of lands you control.Renew — , Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
First strikeWhen this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.When a Dragon you control enters, return this enchantment to its owner's hand.
This land enters tapped unless you control a Forest or a Plains.: Add , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
This land enters tapped unless you control a Forest or a Plains.: Add , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
FlyingWhen this creature enters, you gain 5 life.Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.