As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.When a Dragon you control enters, return this enchantment to its owner's hand.
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.When a Dragon you control enters, return this enchantment to its owner's hand.
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
Equipped creature gets +3/+0.Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this enchantment enters, create two 2/2 white Soldier creature tokens.When a Dragon you control enters, return this enchantment to its owner's hand.
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.