Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Dragons you control have indestructible.At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Flying, protection from white and from blackWhen Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Flying, lifelinkSpells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)Whenever you cast a spell, you lose life equal to its mana value.
Flying, protection from white and from blackWhen Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
FlyingWhen this creature enters, return up to two other target nonland permanents to their owners' hands.Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
As this enchantment enters, choose Jeskai or Temur.• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.• Temur — Creatures you control get +1/+0 and have trample and haste.
: Add one mana of any color. Spend this mana only to cast a creature spell.: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."