When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (Το mill three cards, put the top three cards of your library into your graveyard.)
FlashWhen this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile the spell.)
Flying, deathtouchWhen this creature enters, exile up to two target cards from a single graveyard.Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
Flying, deathtouchWhen this creature enters, exile up to two target cards from a single graveyard.Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
Creature spells you cast cost less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
(As this Saga enters step, add a lore counter. Sacrifice after III.)I — You draw two cards and you lose 2 life.II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
You may have this creature enter as a copy of any creature on the battlefield.Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
Flash, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)