At the beginning of your end step, put a +1/+1 counter on this creature.Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X+1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creatures you control get +1/+1 and have deathtouch.When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
As this enchantment enters, choose Jeskai or Temur.• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.• Temur — Creatures you control get +1/+0 and have trample and haste.
Flying, protection from white and from blackWhen Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
FlyingWhen this creature enters, return up to two other target nonland permanents to their owners' hands.Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
: Add .: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell., , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
FlyingWhen this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Draw three cards. Then discard two cards unless you discard a creature card.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Flying, protection from white and from blackWhen Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
As this enchantment enters, choose Mardu or Jeskai.• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Flying, vigilanceWhen Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)