Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
Flying, vigilance, trampleThis creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
Flying, vigilance, trampleThis creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)