When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
Flying, vigilance, trampleThis creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
Flying, vigilance, trampleThis creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.
At the beginning of your upkeep, mill three cards. Then if you have no cards in your library, exile this enchantment and put five cards from your graveyard on top of your library in any order.